{"created":"2023-06-20T14:26:45.882715+00:00","id":8124,"links":{},"metadata":{"_buckets":{"deposit":"b4ee1cbb-be57-4dd4-a7b2-1f38d8e1d2ff"},"_deposit":{"created_by":3,"id":"8124","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"8124"},"status":"published"},"_oai":{"id":"oai:aue.repo.nii.ac.jp:00008124","sets":["6:518:1001"]},"author_link":["2","75398"],"item_3_alternative_title_1":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"The Value that Game Accessibility Gives to the Medical Care and Education for Children and Adults with Visually Impaired"}]},"item_3_biblio_info_7":{"attribute_name":"書誌事項","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"83","bibliographicPageStart":"79","bibliographicVolumeNumber":"17","bibliographic_titles":[{"bibliographic_title":"障害者教育・福祉学研究"}]}]},"item_3_description_27":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"subitem_description":"text","subitem_description_type":"Other"}]},"item_3_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本稿は、(1)ゲーム機やゲームソフトではどのようなアクセシビリティ機能が活用できるのか、(2)視覚障害児・者はアクセシビリティ機能では補えない部分をどのような工夫で補っているのか、(3)ゲームとそのアクセシビリティが視覚障害児・者の医療・教育にもたらす価値とは何かについて、眼科医、特別支援教育の研究者、視覚障害当事者が対談形式で行ったシンポジウムの概要を紹介するものであった。対談の結果、ゲームは視覚障害児・者の意欲や動機といった心理面にプラスの効果を与え、対人関係にも広がりを与えられる可能性、また、実際の医療や教育における支援にも貢献できる可能性が共有された。これらの可能性は、ゲームのアクセシビリティによるところが大きく、今後、アクセシビリティをより高めることが重要であるため、開発者との連携の必要性が示唆された。","subitem_description_type":"Abstract"}]},"item_3_link_3":{"attribute_name":"研究者総覧へのリンク","attribute_value_mlt":[{"subitem_link_text":"相羽, 大輔","subitem_link_url":"https://souran.aichi-edu.ac.jp/teachers/b0ab2183c4063732.html"}]},"item_3_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"愛知教育大学特別支援教育講座・福祉講座"}]},"item_3_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12153820","subitem_source_identifier_type":"NCID"}]},"item_3_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1883-3101","subitem_source_identifier_type":"ISSN"}]},"item_3_text_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"subitem_text_value":"障害者教育・福祉学研究. 2021, 17, p. 79-83."}]},"item_3_text_26":{"attribute_name":"著者別名","attribute_value_mlt":[{"subitem_text_value":"アイバ, ダイスケ"},{"subitem_text_value":"ミヤケ, タク"}]},"item_3_text_4":{"attribute_name":"著者(別言語)","attribute_value_mlt":[{"subitem_text_value":"Aiba, Daisuke"},{"subitem_text_value":"Miyake, Taku"}]},"item_3_version_type_14":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"相羽, 大輔"}],"nameIdentifiers":[{},{},{}]},{"creatorNames":[{"creatorName":"三宅, 琢"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-05-06"}],"displaytype":"detail","filename":"shofuku177983.pdf","filesize":[{"value":"568.3 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"shofuku177983.pdf","url":"https://aue.repo.nii.ac.jp/record/8124/files/shofuku177983.pdf"},"version_id":"9499469a-ec41-4ece-8992-5afd6d3dc547"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"視覚障害","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"eスポーツ","subitem_subject_scheme":"Other"},{"subitem_subject":"アクセシビリティ","subitem_subject_scheme":"Other"},{"subitem_subject":"余暇","subitem_subject_scheme":"Other"},{"subitem_subject":"ビジョンケア","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ゲームのアクセシビリティが視覚障害児・者の医療・教育に与える価値","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームのアクセシビリティが視覚障害児・者の医療・教育に与える価値"}]},"item_type_id":"3","owner":"3","path":["1001"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-05-06"},"publish_date":"2021-05-06","publish_status":"0","recid":"8124","relation_version_is_last":true,"title":["ゲームのアクセシビリティが視覚障害児・者の医療・教育に与える価値"],"weko_creator_id":"3","weko_shared_id":3},"updated":"2023-06-20T15:46:47.096544+00:00"}